EvadeVR

This is the alpha of a VR fighting demo I have been working on called EvadeVR. It's more of a proof-of-concept training tool than a game, although I may add game features later. In the demo you have an opponent in front of you that throws punches and kicks, and you must evade the strikes by slipping or ducking them. I got the idea because I used to train martial arts and boxing as a teenager and it was difficult for me to get people to stand there and throw punches at me so I could practice slipping. Back then there was nothing like the Kinect so it was not an easy thing to automate, but now with the positional tracking of the DK2 that has changed.

Download the game on Oculus Share

This is a standing experience (make sure there are no objects around you that you could potentially hit when you dodge the attacks). You cannot hit back in this version, but when there is a 6 DOF controller that is more ubiquitous I will make a fighting game where you can hit back.

Features

Instructions